About my game design: I specialize in games that help gamers enjoy their real lives more -- and I make games that challenge players to tackle real-world problems, and collaborate at a planetary-scale. I've been working in the game industry and in games research since 2001, the year I produced my first alternate reality game. (Back to home page)
Invent the Future Games
Evoke (creative director - developed for the World Bank Institute, 2010)
World Without Oil (game designer, with creator Ken Eklund and ITVS, 2007)
CryptoZoo (creative director - developed for the American Heart Association, 2009)
Superstruct (game director - created at the Institute for the Future, 2008)
Signtific Lab - Free Space (Game director, created at the Institute for the Future, 2009)
Happiness Games
Top Secret Dance Off (creative director, independent project, 2009)
SuperBetter (inventor, 2009)
Cruel 2 B Kind (creator/game designer, with developer Ian Bogost, 2006)
The Latchkey Project (with Kiyash Monsef, 2006)
Alternate Reality Games
The Lost Ring (Game director - with AKQA, for McDonald's and the International Olympic Committee, 2008)
The Lost Sport (Inventor, 2008)
I Love Bees (community lead/designer - with 42 Entertainment, for Microsoft Game Studio/Bungie, 2004)
Tombstone Hold 'Em (inventor, lead designer - Activision, 42 Entertainment, 2005)
Vanishing Point (rabbit hole designer - Microsoft Vista, 42 Entertainment, 2006)
Hex168 (mission designer - Xbox360, 42 Entertainment, 2005)
The Go Game (mission designer - Wink Back Inc., 2001 - 2003)
Research Game Projects
The Ministry of Reshelving - (with Kiyash Monsef, George Porter, and Monica Stufft, 2005)
Flash Mobs - (with the world, 2003)
G4M3RS, a documentary (with Kiyash Monsef, 2003)
Bounce (Berkeley Institute of Design, 2006) * also played at the International Symposium for Electronic Arts (ISEA)
ORGANUM: The Game (Berkeley Institute of Design, 2005) * also played at New Langton Arts, the Vancouver New Horizons Game Exhibit
Demonstrate (Alpha Lab, 2004) * featured on the Whitney Art Museum's art portal
Tele-Twister (Alpha Lab, 2003)
The Tele-Actor Project (Alpha Lab, 2003)
PlaceStorming v. 1.0 (Intel, 2003)
PlaceStorming v. 2.0 (Performance Studies International, 2004)
PlaceStorming v. 3.0 (VECTORS/USC, 2005) * also played at the Los Angeles Museum of Contemporary Art