I have been working in the game industry and in games research since 2001 (the year I produced my first alternate reality game).

My favorite game projects to date are World Without Oil (2007), Cruel 2 B Kind (2006), Organum (2005), I Love Bees (2004), Tele-Twister (2003), and the Go Game (2002).

Commercial Alternate Reality Game Projects

I Love Bees (Microsoft Game Studio/Bungie, 42 Entertainment, 2004)

Tombstone Hold 'Em (Activision, 42 Entertainment, 2005)

Vanishing Point (Microsoft Vista, 42 Entertainment, 2006)

Hex168 (Xbox360, 42 Entertainment, 2005)

The Go Game (Wink Back Inc., 2001 - 2003)

 

Non-Profit Game Projects

The X2 Club (Institute for the Future, 2008)

 

Independent Game Projects

World Without Oil (with Ken Eklund and ITVS, 2007)

Cruel 2 B Kind (with Ian Bogost, 2006)

The Latchkey Project (with Kiyash Monsef, 2006)

The Ministry of Reshelving - (with Kiyash Monsef, George Porter, and Monica Stufft, 2005)

Flash Mobs - (with the world, 2003)

G4M3RS, a documentary (with Kiyash Monsef, 2003)

 

Research Game Projects

Bounce (Berkeley Institute of Design, 2006) * also played at the International Symposium for Electronic Arts (ISEA)

ORGANUM: The Game (Berkeley Institute of Design, 2005) * also played at New Langton Arts, the Vancouver New Horizons Game Exhibit

Demonstrate (Alpha Lab, 2004) * featured on the Whitney Art Museum's art portal

Tele-Twister (Alpha Lab, 2003)

The Tele-Actor Project (Alpha Lab, 2003)

PlaceStorming v. 1.0 (Intel, 2003)

PlaceStorming v. 2.0 (Performance Studies International, 2004)

PlaceStorming v. 3.0 (VECTORS/USC, 2005) * also played at the Los Angeles Museum of Contemporary Art